bits, diy, tools

Making the most of the Insider maps archive

Creating high-quality maps for our encounters seems to be an almost universal quest amongst DMs. Everybody has their favorite approach: from Chris Perkins’ Map Fu with the venerable wet-erase battlemat to published poster maps and Dungeon Tiles. Recently, Mike Shea released a short video in which he demonstrated the benefits of sandwiching your dungeon tiles between black toolbox liner and an acrylic sheet. I’ve been using the acrylic sheet for awhile now and can vouch for it’s awesomeness… more on that later.

But I don’t use Dungeon Tiles or poster maps… I’ve always wanted to, but the limited selection of settings and pieces always leaves me wanting more. In the past I’ve played with creating some of my own tiles but, after a lot of work, I had that same “locked in” feeling. What I needed was an almost infinite source of high-quality maps that I could tweak or re-purpose as needed.

Enter the D&D Insider Map Gallery

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4e, houserules, players_perspective

Mega Combo Moves with Action Points

A number of great bloggers have written commentary on the use of action points in 4e, and many have made good suggestions as to how to make the use of action points a bit bolder. Ameron’s “Putting More ‘Action’ in Action Points” on Dungeon’sMaster.com, “Other Uses for Action Points” on Polyhedral, and “Fun with D&D 4e Action Points” by the Chatty DM come to mind. I’ve been struggling with this question myself as my group hits our one year anniversary of play. More often than not, action points are being used as a simple re-roll which gets the job done mechanically, but fails to create the big moments that I’m looking for in our encounters.

So, David and I put together a set of simple house rules that attempt to encourage bold play without nerfing the flexibility of the system as a whole. These ideas definitely build upon suggestions others have already made but, hopefully, take them one step further.

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