bits, diy

Blast & Burst Template


Back in November when I played 4e for the first time with my college doggz, our DM had a couple of measured squares of cardboard that proved really useful in visualizing blast and burst ranges. These simple aids came in surprisingly handy and so I recreated them with PowerPoint.

You’ll find a single slide with blast 3, 4, and 5 square templates. I printed these onto a label sheet which I then stuck to a nice piece of stiff cardboard. A bit of X-ACTO work and voila… squares.

Download Blast & Burst Template for Microsoft PowerPoint (56 KB)

bits, diy

Power Card Template

AtWillPowerAt Sarah Darkmagic’s suggestion, I picked up some card protectors for my players… green for at-will powers, black for daily powers, red for encounter powers, and gold for item cards. Very cool. These work great and make the cut-out, paper powers printed from the Character Builder feel more substantial… it’s a meaningful upgrade, sort of like the difference between cheap plastic poker chips and the weight of a nice clay piece.

At about the same time, I was prepping to give my party their first magic items – some consumable, plus a little armor, etc.. While I think you can print out cards for the published items right from the CB, I wanted an easy way to make custom cards (most of the magic items in my campaign will likely be somewhat custom to enhance their place in the story). This template is the result. The styling is based closely on one of the CB power cards… enjoy.

Download Power Card Template for Microsoft PowerPoint (73 KB)

bits, diy

Cheaper than Minis

Combat encounters in D&D 4e are much more tactical than games I’ve played in the past, relying heavily on combatant positions on the map. I’d love to draw from a rich collection of minis to help bring the game to life for my players, but I need to keep to a budget. In keeping with my approach for condition tokens, I decided to print off some 1” labels and stick them to 1” x 1/8” round wooden cutouts. I used the same technique to insert a tiny magnet in the center of each one.


Since these are for my personal use, I used images from D&D Insider and other Internet sources (Bing Image search is your friend) for the artwork. On monster tokens, I added a number to help differentiate individuals during play. Once the players invest some time in their character, I’m hoping that they eventually provide their own artwork (found or created) for their character’s token.

I think these tokens look great and I’m sure they’ll help my players picture the battle as it unfolds before them. As for ongoing effort, I’ll just need to use my label template to print off new tokens for new monster types when preparing each game. Over time, I suspect that many of the tokens will see a lot of reuse as well. I’m also thinking I can adapt my system for the tokens in the Monster Vault when I get my hands on that.

First game on Wednesday night! I can’t wait.

bits, diy

DIY Condition Tokens

One of the things that really struck me about my first 4e game was the amount of info the players and DM needed to track during combat. While every player is capable of recording their current conditions on their own character sheet, the colored condition markers we used made it easier for the whole party to see how the battle was going. I was quickly sold on the idea of marking conditions on the battlefield.

Unfortunately, other than the fact that RED=BLOODIED, it wasn’t particularly intuitive to remember which colored token indicated which condition. Also, once you had two or three conditions stacked under a player or monster they had a tendency to topple over. And so I set out to tweak the idea a bit – clearly marked condition tokens that stacked neatly.

The general idea was to fashion 1” round tokens each 1/4” thick around the perimeter of which I could apply a label indicating the condition (e.g. “BLOODIED” or “PRONE”). I was hoping to make use of off-the-shelf craft supplies so as to minimize any actual fabrication time.

First Prototypes

I found two types of 1” round wooden cutouts: a 1/8” solid disc and an 1/8” washer-style disc with a 3/8” hole in the middle. When combined I had a Tokens11/4” thick disc with a centered, shallow hole into which I could embed a small rare earth magnet. Around the perimeter I would affix a narrow inkjet label.

It was a solid attempt, but the washer-style cutouts were beveled and I ended up with a bumpy edge which did not make for a great surface for the labels. Trying to even out that bumpy edge turned out to be a bit of work, so I reworked my approach.

Keeping it Simple

For attempt #2 I chose a solid 1/4” disc. The edge was what I needed, but I needed to drill out a small whole for a tiny cylindrical magnet. Dremel at the ready, I dTokens2rilled a small hole in each disc and inserted a small cylinder-shaped magnet. I also made some 1/8” thick tokens for characters and monsters which will have pictures on top, but no labels on the edge. This worked fairly well, but the tricky part is making sure that the whole in each disc is perfectly centered so that they stack nearly. Truth be told, I never got the holes perfectly centered, so they don’t stack as well as I had hoped.


Final Shopping List

If your interested, my final condition tokens were made with these raw materials:

Round Three?

If I were to make a third build attempt, I think I would try swapping the wooden cutouts for 1” interlocking poker chips. These would stack very neatly out of the box, but they are a good bit thinner, so you would need to pre-stack (and probably glue) a few of them together to bulk up to 1/4” thickness. I’d actually stack them slightly over 1/4” thick so that the condition label doesn’t ride the top and bottom edges (which I think makes them prone to peeling).

You could use single chips either as bases for your minis or counters for characters and monsters. That way they would stack nicely on the condition tokens.

The right kind of interlocking Checkers pieces or something would work well too…

To the Table

OK… with tokens complete, I’m almost ready for the table.